Engine material studio

Layered light, kept in HDR.

Three live materials share the modern GGX lighting path. Toggle each defining lobe to compare energy, direction and refraction without changing the scene.

Smith-GGX Burley diffuse HDR Bloom PBR Neutral

Brushed copper

Anisotropic tangent-space reflections stretch around the radial metal surface.

Coated ceramic

A dielectric coat with its own roughness and wrinkled normal sits over blue paint.

Cyan volume

Opaque scene color refracts through thickness-aware Beer-Lambert absorption.

drag to orbit · wheel to inspect