World-space PBR surface projector. Bind it through PBRMaterial.decals; it adds no scene mesh or transparent draw. Updates are atomic and preserve identity across renderers and device recovery.
Monotonic revision of the validated projector data.
Copy the projector's world transform into an application-owned matrix.
Replace selected fields, copying matrices/colors/rectangles and retaining other settings.
World-space PBR surface projector. Bind it through PBRMaterial.decals; it adds no scene mesh or transparent draw. Updates are atomic and preserve identity across renderers and device recovery.