Hilo3d API - v2.0.0-alpha.9
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    Class SubsurfaceScattering

    Profile-based, depth/normal-isolated diffuse scattering before transparent rendering and TAA. Specular, sheen and emission remain in the original scene color. Only the diffuse lighting contribution is replaced. Opaque and alpha-masked PBR materials, including skin/morph, share the canonical scene evaluator. This finite screen-space approximation cannot scatter hidden or off-screen light and does not simulate volumetric back transmission.

    Implements

    Index
    injectionPoint: "after-opaque" = ...

    Stable point at which the runtime records its graph work.

    name: "subsurface-scattering" = 'subsurface-scattering'

    Unique diagnostic name within one forward factory.

    requirements: Readonly<ForwardRenderFeatureRequirements> = ...

    Static scene-resource and device constraints.