Hilo3d API - v2.0.0-alpha.8
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    Interface AnimationLayer

    Per-character layer handle, created by Animation.addLayer().

    interface AnimationLayer {
        currentMotion: string | undefined;
        finished: boolean;
        mode: "additive" | "override";
        name: string;
        normalizedTime: number;
        playbackRate: number;
        weight: number;
        play(name: string, options?: AnimationPlayOptions): this;
        seek(phase: number): void;
        stop(fade?: number): void;
    }
    Index
    currentMotion: string | undefined

    Current transition destination.

    finished: boolean

    Whether a one-shot is holding its terminal pose.

    mode: "additive" | "override"

    Composition rule.

    name: string

    Layer identifier.

    normalizedTime: number

    Unwrapped normalized destination clock.

    playbackRate: number

    Nonnegative clock multiplier for this layer's motions.

    weight: number

    Overall influence in [0, 1].

    • Remove layer motion contributions over the given seconds.

      Parameters

      • Optionalfade: number

      Returns void