Hilo3d API - v2.0.0-alpha.4
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    Interface ClusteredMaterialVariantManifestEntry

    One concrete scene shader topology requested before the first application frame.

    interface ClusteredMaterialVariantManifestEntry {
        mesh: Mesh;
        shadowed?: boolean;
    }
    Index
    mesh: Mesh

    Exemplar carrying the exact geometry deformation and PBR material topology.

    shadowed?: boolean

    Also warm the receive-shadow variant. Defaults to the exemplar's current setting.