Hilo3d API - v2.0.0
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    Interface ComputeBufferBinding

    One graph-buffer range consumed by a storage binding.

    interface ComputeBufferBinding {
        buffer: RenderGraphBufferHandle;
        byteLength?: number;
        byteOffset?: number;
    }
    Index

    Frame-scoped graph buffer handle.

    byteLength?: number

    Four-byte-aligned bound range, defaulting to the remaining buffer.

    byteOffset?: number

    Four-byte-aligned offset into the buffer, defaulting to zero.