Hilo3d API - v2.0.0-alpha.9
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    Interface DynamicGlobalIlluminationDiagnostics

    CPU-known counts for the last submitted DDGI frame; no implicit GPU readback.

    interface DynamicGlobalIlluminationDiagnostics {
        changedMeshCount: number;
        excludedLightCount: number;
        excludedMeshCount: number;
        exclusions: Readonly<
            Record<
                | "disabled"
                | "material"
                | "deformation"
                | "topology"
                | "instances"
                | "vertex-colors"
                | "surface-texture",
                number,
            >,
        >;
        lightCount: number;
        probeCount: number;
        residentBytes: number;
        sceneNodeCount: number;
        sceneTriangleCount: number;
        sceneUpdate: "material"
        | "rebuild"
        | "refit";
        sceneUploadedBytes: number;
        submittedFrameCount: number;
        texturedMeshCount: number;
        tracedRayCount: number;
        updateCycleFrames: number;
        updatedProbeCount: number;
        uploadedBytes: number;
    }
    Index
    changedMeshCount: number

    Meshes changed during the last extraction.

    excludedLightCount: number

    Unsupported lights omitted only under the explicit exclude policy.

    excludedMeshCount: number

    Unsupported scene meshes deliberately omitted under the selected policy.

    exclusions: Readonly<
        Record<
            | "disabled"
            | "material"
            | "deformation"
            | "topology"
            | "instances"
            | "vertex-colors"
            | "surface-texture",
            number,
        >,
    >

    Submitted explicit opt-outs and unsupported surface counts, categorized without GPU readback.

    lightCount: number

    Exact light count included in ray-hit direct illumination.

    probeCount: number

    Total number of probes in the volume.

    residentBytes: number

    Allocated DDGI storage-buffer bytes, including both probe histories; shared image and uniform caches are separate.

    sceneNodeCount: number

    Current complete offscreen BVH node count.

    sceneTriangleCount: number

    Current complete offscreen ray-scene triangle count.

    sceneUpdate: "material" | "rebuild" | "refit"

    Last CPU scene update operation.

    sceneUploadedBytes: number

    Subset of uploadedBytes used for changed triangles, BVH nodes and material records.

    submittedFrameCount: number

    Number of successful probe-update submissions.

    texturedMeshCount: number

    Textured meshes encountered during extraction; texturePolicy and excludedMeshCount describe their treatment.

    tracedRayCount: number

    Submitted primary rays; secondary light-visibility rays are not included.

    updateCycleFrames: number

    Number of scheduled frames needed to visit every probe.

    updatedProbeCount: number

    Scheduled probes whose ray updates were submitted.

    uploadedBytes: number

    CPU storage-buffer bytes queued by the last successful frame; shared image and uniform uploads are separate.