ReadonlycolorCurrent attachment-zero scene color, or null for a depth-only output.
ReadonlycolorEncoding of the current scene color. Lighting and HDR effects require linear.
ReadonlydepthCurrent scene depth, or null when no depth resource was requested or configured.
ReadonlymaterialReusable opaque view-normal/material texture produced by an earlier feature, if any.
ReadonlymotionReusable opaque motion/log-depth texture produced by an earlier feature, if any.
ReadonlysceneEffective opaque render scale relative to the physical output.
Declare that a feature has completely initialized the current opaque depth attachment. The built-in opaque pass will preserve it instead of clearing it.
Replace attachment-zero scene color for subsequent features and final output.
Replace scene depth for subsequent scene passes, for example after temporal upscaling.
Bind a full-resolution GTAO visibility texture to the following built-in opaque PBR pass.
May only be called from a before-opaque feature after depth has been initialized.
Publish opaque view-normal/material data for later screen-space features in this frame.
Publish opaque motion/log-depth data for later temporal features in this frame.
Callback-scoped forward resources visible only during one synchronous feature record call.