Hilo3d API - v2.0.0
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    Interface FullscreenRenderPassParameters

    Frame-scoped graph resources and dynamic state for one fullscreen draw.

    interface FullscreenRenderPassParameters {
        colorAttachments: readonly Readonly<RenderPipelineColorAttachment>[];
        depthStencilAttachment?: Readonly<RenderPipelineDepthStencilAttachment>;
        inputTextures: readonly RenderGraphTextureHandle[];
        scissor?: RendererViewport;
        stencilReference?: number;
        viewport?: RendererViewport;
    }
    Index
    colorAttachments: readonly Readonly<RenderPipelineColorAttachment>[]

    Color attachments in fragment-output location order.

    depthStencilAttachment?: Readonly<RenderPipelineDepthStencilAttachment>

    Optional depth/stencil attachment.

    inputTextures: readonly RenderGraphTextureHandle[]

    Linear-filterable sampled textures in reflected sampler order.

    Optional execution scissor in physical attachment pixels.

    stencilReference?: number

    Optional unsigned stencil reference.

    viewport?: RendererViewport

    Optional execution viewport in physical attachment pixels.