Hilo3d API - v2.0.0
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    Interface GLTFAccessor

    interface GLTFAccessor {
        bufferView?: GLTFIndex;
        byteOffset?: number;
        byteStride?: number;
        componentType: GLTFComponentType;
        count: number;
        extensions?: Readonly<Record<string, unknown>>;
        extras?: JsonValue;
        max?: readonly number[];
        min?: readonly number[];
        name?: string;
        normalized?: boolean;
        sparse?: GLTFSparseAccessor;
        type: GLTFAccessorType;
    }

    Hierarchy (View Summary)

    Index
    bufferView?: GLTFIndex
    byteOffset?: number
    byteStride?: number

    glTF 1.0 stored stride on the accessor rather than its buffer view.

    componentType: GLTFComponentType
    count: number
    extensions?: Readonly<Record<string, unknown>>
    extras?: JsonValue
    max?: readonly number[]
    min?: readonly number[]
    name?: string
    normalized?: boolean