Hilo3d API - v2.0.0-alpha.3
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    Interface GPUSceneBucket

    One material/geometry family consumed by the GPU Scene fixed-bucket indirect path.

    interface GPUSceneBucket {
        geometry: Geometry;
        lods?: readonly GPUSceneLOD[];
        material: PBRMaterial;
    }
    Index
    geometry: Geometry

    Highest-detail indexed triangle geometry.

    lods?: readonly GPUSceneLOD[]

    Optional coarse levels ordered from smallest to largest projected-radius threshold.

    material: PBRMaterial

    Opaque built-in metallic/roughness PBR material evaluated by the shared surface/BRDF contract. Base-color, metallic, roughness, combined metallic-roughness, occlusion, emission, and normal maps support UV0/UV1 and material UV matrices. Layered extensions, custom compilation, parallax/environment inputs, and non-default depth/alpha modes fail closed.