Hilo3d API - v2.0.0-alpha.3
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    Interface MaterialTextureSlotBinding

    Per-instance texture binding. Transform and UV selection belong to the slot, not the material.

    interface MaterialTextureSlotBinding {
        channels: readonly [
            MaterialTextureChannel,
            MaterialTextureChannel,
            MaterialTextureChannel,
            MaterialTextureChannel,
        ];
        encoding: MaterialTextureEncoding;
        texture: Texture<unknown>;
        transform: Matrix3 | null;
        uvSet: 0 | 1;
    }
    Index
    texture: Texture<unknown>
    transform: Matrix3 | null
    uvSet: 0 | 1