Hilo3d API - v2.0.0-alpha.8
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    Interface OrderedRendererListDescriptor

    Explicit mesh selection whose draw order is preserved across all material queues.

    interface OrderedRendererListDescriptor {
        cullingResults: CullingResultsHandle;
        materialPass?: MaterialPassRole;
        meshes: readonly Mesh[];
        overrideMaterial?: MaterialInstance;
    }
    Index
    cullingResults: CullingResultsHandle

    Current-frame results supplying the camera and lights, without restricting membership.

    materialPass?: MaterialPassRole

    Semantic material pass compiled for every selected draw. Defaults to forward.

    meshes: readonly Mesh[]

    Meshes to draw in the supplied order. Membership is snapshotted when the list is created; duplicate, destroyed, or incomplete meshes are rejected. Visibility, camera layers, frustum rejection, display sorting and planner-owned useInstanced batching are bypassed.

    World matrices follow the normal scene update contract. For meshes outside the invocation scene, update their root's world matrices before recording the list. Explicit per-mesh instanceCount and per-instance geometry streams remain supported.

    overrideMaterial?: MaterialInstance

    Optional material used for every selected mesh.