ReadonlycullingCurrent-frame results supplying the camera and lights, without restricting membership.
Optional ReadonlymaterialSemantic material pass compiled for every selected draw. Defaults to forward.
ReadonlymeshesMeshes to draw in the supplied order. Membership is snapshotted when the list is created;
duplicate, destroyed, or incomplete meshes are rejected. Visibility, camera layers, frustum
rejection, display sorting and planner-owned useInstanced batching are bypassed.
World matrices follow the normal scene update contract. For meshes outside the invocation
scene, update their root's world matrices before recording the list. Explicit per-mesh
instanceCount and per-instance geometry streams remain supported.
Optional ReadonlyoverrideOptional material used for every selected mesh.
Explicit mesh selection whose draw order is preserved across all material queues.