Hilo3d API - v2.0.0-alpha.4
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    Interface ParticleSimulationCache

    Opaque reusable in-memory checkpoint for deterministic particle replay.

    A cache is intentionally bound to the immutable definition, compiled plan, seed, parameter-set identity/revision, and event-readback capacity from which it was captured. It is not a serialized asset; use definition serialization for persistence and particle baking for portable output.

    interface ParticleSimulationCache {
        compiledPlanHash: string;
        definitionHash: string;
        elapsedSeconds: number;
        emitterCount: number;
        parameterRevision: number;
        seed: number;
        storageByteLength: number;
        version: 1;
    }
    Index
    compiledPlanHash: string
    definitionHash: string
    elapsedSeconds: number
    emitterCount: number
    parameterRevision: number
    seed: number
    storageByteLength: number

    Copied typed-array storage retained by this cache, excluding JavaScript metadata.

    version: 1