Hilo3d API - v2.0.0-alpha.4
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    Interface ParticleSpriteRendererDefinition

    Portable sprite output consumed by CPU and WebGPU plans.

    interface ParticleSpriteRendererDefinition {
        alignment?: ParticleSpriteAlignment;
        blend?: "alpha" | "additive" | "premultiplied-alpha";
        depthTest?: boolean;
        depthWrite?: boolean;
        pivot?: ParticleVector2;
        renderOrder?: number;
        softParticle?: Readonly<{ contrast?: number; distance: number }>;
        sort?: ParticleSortMode;
        stretchScale?: number;
        texture?: Texture<unknown> | null;
        type: "sprite";
    }
    Index
    blend?: "alpha" | "additive" | "premultiplied-alpha"
    depthTest?: boolean
    depthWrite?: boolean
    renderOrder?: number
    softParticle?: Readonly<{ contrast?: number; distance: number }>

    WebGPU storage-raster depth fade. Depth write must remain disabled.

    stretchScale?: number

    Relative elongation per world-space velocity unit for stretched alignment.

    texture?: Texture<unknown> | null
    type: "sprite"