Hilo3d API - v2.0.0
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    Interface RenderPipelineTextureDescriptor

    Backend-neutral transient texture descriptor. Usage is inferred from pass declarations.

    interface RenderPipelineTextureDescriptor {
        extent: RenderPipelineExtent;
        format: RenderTargetColorFormat | RenderTargetDepthStencilFormat;
        mipLevelCount?: number;
        sampleCount?: RenderTargetSampleCount;
    }
    Index

    Absolute or output-relative dimensions.

    Color or depth/stencil format.

    mipLevelCount?: number

    Mip count, defaulting to one; multisampled textures require one mip.

    Raster sample count, defaulting to one.