OptionalalphaOptionalantialiasOptionalbackendOptionalcameraSubtract one frame-wide camera origin from GPU camera/model transforms while preserving CPU world coordinates. This improves large-world precision and enables stable temporal inputs.
OptionalclearOptionaldepthOptionaldomOptionalfailOptionalfogOptionalforceOptionalforceOptionalfragmentOptionalheightOptionaloffsetOptionaloffsetOptionalpixelOptionalpowerOptionalpremultipliedOptionalpreserveSupplying this WebGL2-only option makes automatic selection choose WebGL2.
OptionalrenderingRenderer policy bundle. Defaults to portable.
OptionalrenderRenderer-local scriptable pipeline factory. Defaults to ForwardRenderPipelineFactory.
OptionalrequiredOptionalrequiredOptionalstencilOptionaluseOptionaluseOptionalvertexOptionalwidth
WebGPU-first asynchronous backend-selection options.