Hilo3d API - v2.0.0
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    Interface RendererFrame

    Commands recorded inside one synchronous application frame. Scene GPU-resource content must be settled before its first use and the facade must not escape the callback.

    interface RendererFrame {
        backend: RendererBackend;
        present(target?: RenderTarget): void;
        render(stage: RendererScene, camera: Camera, fireEvent?: boolean): void;
        renderToTarget(
            target: RenderTarget,
            stage: RendererScene,
            camera: Camera,
            fireEvent?: boolean,
        ): void;
    }
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