OptionalalphaOptionalantialiasOptionalbackendOptionalcameraSubtract one frame-wide camera origin from GPU camera/model transforms while preserving CPU world coordinates. This improves large-world precision and enables stable temporal inputs.
OptionalclearOptionaldepthOptionaldomOptionalfailOptionalfogOptionalforceOptionalfragmentOptionalheightOptionaloffsetOptionaloffsetOptionalpixelOptionalpowerOptionalpremultipliedOptionalpreserveOptionalrenderingRenderer policy bundle. Defaults to portable.
OptionalrenderRenderer-local scriptable pipeline factory. Defaults to ForwardRenderPipelineFactory.
OptionalshadowShadow-atlas update policy. Defaults to paged; use full for fully dynamic scenes.
OptionalstencilOptionaluseOptionaluseOptionalvertexOptionalwidth
WebGL2 renderer creation options.