Hilo3d API - v2.0.0
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    Interface SceneStorageBufferBinding

    One graph-buffer range bound to a readonly scene storage declaration.

    interface SceneStorageBufferBinding {
        buffer: RenderGraphBufferHandle;
        byteLength?: number;
        byteOffset?: number;
    }
    Index

    Setup-scoped graph buffer read by the raster shader.

    byteLength?: number

    Bound byte length, defaulting to the remaining resource range.

    byteOffset?: number

    Byte offset within the graph resource, defaulting to zero.