Hilo3d API - v2.0.0-alpha.9
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    Interface SceneStorageTextureBinding

    One graph texture and immutable sampler bound to a named pass-global shader sampler.

    interface SceneStorageTextureBinding {
        name: string;
        sampler: ComputeSampler;
        texture: RenderGraphTextureAccessHandle;
    }
    Index
    name: string

    Exact sampler name in the canonical group-three ABI.

    Backend-neutral immutable sampler recipe, rebuilt after device recovery.

    Setup-declared sampled graph texture or view.