Hilo3d API - v2.0.0
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    Interface SpotLightInfo

    interface SpotLightInfo {
        colors: Float32Array;
        cutoffs: Float32Array;
        dirs: Float32Array;
        infos: Float32Array;
        lightSpaceMatrix?: Float32Array<ArrayBufferLike>;
        poses: Float32Array;
        ranges: Float32Array;
        shadowBias?: Float32Array<ArrayBufferLike>;
        shadowMap?: TextureBinding[];
        shadowMapSize?: Float32Array<ArrayBufferLike>;
    }

    Hierarchy (View Summary)

    Index
    colors: Float32Array
    cutoffs: Float32Array
    dirs: Float32Array
    infos: Float32Array
    lightSpaceMatrix?: Float32Array<ArrayBufferLike>
    poses: Float32Array
    ranges: Float32Array
    shadowBias?: Float32Array<ArrayBufferLike>
    shadowMap?: TextureBinding[]
    shadowMapSize?: Float32Array<ArrayBufferLike>