Hilo3d API - v2.0.0
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    Interface StorageGraphicsShaderDescriptor

    Constrained GLSL ES 3.10 graphics source and readonly resource ABI.

    interface StorageGraphicsShaderDescriptor {
        bindings: readonly ShaderReadBinding[];
        fragmentSource: string;
        label?: string;
        vertexSource: string;
    }
    Index
    bindings: readonly ShaderReadBinding[]

    Complete read-only resource ABI shared by the two graphics stages.

    fragmentSource: string

    GLSL ES 3.10 fragment source; storage blocks must be readonly and std430.

    label?: string

    Optional diagnostic label.

    vertexSource: string

    GLSL ES 3.10 vertex source; storage blocks must be readonly and std430.