Hilo3d API - v2.0.0-alpha.3
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    Interface Text2DStyle

    interface Text2DStyle {
        fillStyle?: string;
        font?: string;
        letterSpacing?: number;
        lineHeight?: number;
        maxLines?: number;
        maxWidth?: number;
        overflow?: "clip" | "visible" | "ellipsis";
        padding?: number;
        paragraphSpacing?: number;
        resolution?: number;
        strokeStyle?: string;
        strokeWidth?: number;
        textAlign?: CanvasTextAlign;
        textBaseline?: CanvasTextBaseline;
        wordWrap?: boolean;
    }
    Index
    fillStyle?: string

    Fill color understood by Canvas 2D.

    font?: string

    CSS canvas font string.

    letterSpacing?: number

    Additional space between Unicode characters in logical pixels.

    lineHeight?: number

    Explicit logical line height.

    maxLines?: number

    Maximum rendered lines. Zero allows any number of lines.

    maxWidth?: number

    Maximum content width in logical pixels. Zero disables width constraints.

    overflow?: "clip" | "visible" | "ellipsis"

    Behavior when content exceeds maxWidth or maxLines.

    padding?: number

    Padding around the generated label in logical pixels.

    paragraphSpacing?: number

    Additional space after explicit newline-separated paragraphs.

    resolution?: number

    Canvas backing pixels per logical sprite pixel.

    strokeStyle?: string

    Optional outline color.

    strokeWidth?: number

    Outline width in logical pixels.

    textAlign?: CanvasTextAlign

    Horizontal line alignment inside the generated texture.

    textBaseline?: CanvasTextBaseline

    Canvas text baseline used inside each logical line box.

    wordWrap?: boolean

    Automatically wrap measured words and CJK characters at maxWidth.