Hilo3d API - v2.0.0-alpha.4
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    Interface VolumetricCloudOptions

    Procedural weather map, cloud shell, ray-march, lighting, and temporal controls.

    interface VolumetricCloudOptions {
        ambientStrength?: number;
        anisotropy?: number;
        baseHeight?: number;
        detailScale?: number;
        historyWeight?: number;
        shadowDistance?: number;
        silverLining?: number;
        thickness?: number;
        weatherScale?: number;
    }
    Index
    ambientStrength?: number

    Ambient sky-light strength in [0, 4]. Defaults to 0.65.

    anisotropy?: number

    Cloud-light forward-scattering anisotropy. Defaults to 0.72.

    baseHeight?: number

    Cloud-base altitude above the planet surface. Defaults to 1,500.

    detailScale?: number

    Detail-noise scale in world units. Defaults to 7,000.

    historyWeight?: number

    Temporal history contribution in [0, 0.98]. Defaults to 0.92.

    shadowDistance?: number

    Screen-space cloud-shadow coverage in world units. Defaults to 80,000.

    silverLining?: number

    Silver-lining strength in [0, 4]. Defaults to 1.25.

    thickness?: number

    Cloud-layer thickness. Defaults to 8,500.

    weatherScale?: number

    Horizontal weather-map scale in world units. Defaults to 120,000.