Optional ReadonlyalbedoGlobal single-scattering albedo. Defaults to a cool neutral white.
Optional ReadonlyambientAmbient light injected into the medium. Defaults to 0.12.
Optional ReadonlyanisotropyHenyey-Greenstein anisotropy in [-0.9, 0.9]. Positive values emphasize forward scatter.
Optional ReadonlybaseWorld-space height at and below which global density is constant. Defaults to 0.
Optional ReadonlydebugReplace normal composition with an integrated radiance or extinction diagnostic.
Optional ReadonlydensityGlobal extinction density in inverse world units. Defaults to 0.025.
Optional ReadonlydepthMaximum relative scene-depth disagreement accepted during reprojection. Defaults to 0.04.
Optional ReadonlyheightExponential density falloff above baseHeight. Defaults to 0.12.
Optional ReadonlyhistoryMaximum temporal history contribution in [0, 0.98]. Defaults to 0.9.
Optional ReadonlyjitterSub-froxel stochastic sample offset strength in [0, 1]. Defaults to 1.
Optional ReadonlylocalOptional world-space local fog volumes, limited to 32.
Optional ReadonlymaxMaximum integrated view distance in world units. Defaults to 120.
Optional ReadonlyqualityPreset used for unspecified reconstruction and shadow budgets. Defaults to high.
Optional ReadonlyresolutionFroxel XY and reconstruction resolution relative to the internal scene. Defaults to the preset.
Optional ReadonlyshadowDepth-aware screen-space light visibility samples in [0, 8]. Defaults to the preset.
Production controls for WebGPU Clustered Forward+ froxel volumetric lighting.