Hilo3d API - v2.0.0-alpha.3
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    Type Alias MaterialShaderModule

    MaterialShaderModule:
        | Readonly<
            { family: Exclude<MaterialFamily, "custom">; kind: "builtin" },
        >
        | Readonly<
            {
                fragmentSource: string;
                kind: "glsl";
                sourceRevision: string;
                vertexSource: string;
            },
        >

    Shader source recipe retained across device loss; it never contains a native pipeline.