material-front-to-back groups opaque meshes by renderOrder, material, and geometry, then sorts
their world origins by increasing camera-view distance within each group, with stable identity
ties. Explicit instance batches keep their membership, sort their members front-to-back, and use
the nearest member to order the batch among matching direct draws and batches. This policy is
valid for opaque/all queues and preserves camera ordering for the transparent subqueue of all.
back-to-front is valid for transparent queues. none retains collection order within each draw
class while explicit instancing may still group meshes.
Stable renderer-list sorting policy.
material-front-to-backgroups opaque meshes by renderOrder, material, and geometry, then sorts their world origins by increasing camera-view distance within each group, with stable identity ties. Explicit instance batches keep their membership, sort their members front-to-back, and use the nearest member to order the batch among matching direct draws and batches. This policy is valid for opaque/all queues and preserves camera ordering for the transparent subqueue ofall.back-to-frontis valid for transparent queues.noneretains collection order within each draw class while explicit instancing may still group meshes.