Variable MaterialTextureSemanticConst
MaterialTextureSemantic: Readonly<
{
AMBIENT: "AMBIENT";
ANISOTROPY_MAP: "ANISOTROPYMAP";
AREA_LIGHTS_LTC_TEXTURE_1: "AREALIGHTSLTCTEXTURE1";
AREA_LIGHTS_LTC_TEXTURE_2: "AREALIGHTSLTCTEXTURE2";
BASE_COLOR_MAP: "BASECOLORMAP";
BRDF_LUT: "BRDFLUT";
CLEARCOAT_MAP: "CLEARCOATMAP";
CLEARCOAT_NORMAL_MAP: "CLEARCOATNORMALMAP";
CLEARCOAT_ROUGHNESS_MAP: "CLEARCOATROUGHNESSMAP";
DIFFUSE: "DIFFUSE";
DIFFUSE_ENV_MAP: "DIFFUSEENVMAP";
DIRECTIONAL_LIGHTS_SHADOW_MAP: "DIRECTIONALLIGHTSSHADOWMAP";
EMISSION: "EMISSION";
IRIDESCENCE_MAP: "IRIDESCENCEMAP";
IRIDESCENCE_THICKNESS_MAP: "IRIDESCENCETHICKNESSMAP";
LIGHT_MAP: "LIGHTMAP";
METALLIC_MAP: "METALLICMAP";
METALLIC_ROUGHNESS_MAP: "METALLICROUGHNESSMAP";
NORMAL_MAP: "NORMALMAP";
OCCLUSION_MAP: "OCCLUSIONMAP";
OPACITY: "TRANSPARENCY";
OPAQUE_SCENE_TEXTURE: "OPAQUETEXTURE";
PARALLAX_MAP: "PARALLAXMAP";
POINT_LIGHTS_SHADOW_MAP: "POINTLIGHTSSHADOWMAP";
ROUGHNESS_MAP: "ROUGHNESSMAP";
SHADOW_ATLAS: "SHADOWATLAS";
SPECULAR: "SPECULAR";
SPECULAR_ENV_MAP: "SPECULARENVMAP";
SPECULAR_GLOSSINESS_MAP: "SPECULARGLOSSINESSMAP";
SPOT_LIGHTS_SHADOW_MAP: "SPOTLIGHTSSHADOWMAP";
THICKNESS_MAP: "THICKNESSMAP";
TRANSMISSION_MAP: "TRANSMISSIONMAP";
},
> = ...
Stable sampled-resource semantics understood by the shared renderer.