Variable UNIFORM_BLOCK_BINDINGSConst
UNIFORM_BLOCK_BINDINGS: Readonly<
{
CameraBlock: 1;
FrameBlock: 0;
GeometryBlock: 6;
LightBlock: 3;
MaterialBlock: 4;
MaterialTextureBlock: 9;
ModelBlock: 5;
MorphBlock: 8;
SceneBlock: 2;
SkinningBlock: 7;
},
> = ...