Hilo3d API - v2.0.0-alpha.3
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    Class BasicMaterial

    Built-in Blinn/Phong/Lambert or unlit material instance.

    Hierarchy (View Summary)

    Index
    attributes: MaterialBindingMap = {}
    className: string = 'BasicMaterial'
    compositing: MaterialCompositing
    definition: MaterialDefinition
    id: string
    isBasicMaterial: true
    isMaterialInstance: true
    materialId: number
    name: string | null
    specularEnvMap: MaterialTexture | null
    specularEnvMatrix: Matrix4 | null
    uniformBlocks: Record<string, UniformBuffer> = {}
    uniforms: MaterialBindingMap = {}
    userData: unknown
    • get forwardQueue(): "transparent" | "opaque"

      Forward renderer queue selected from compositing and pass resource dependencies.

      An unblended transmission surface remains compositionally opaque, but it must execute after the opaque scene copy exists and therefore belongs to the transparent/after-opaque queue.

      Returns "transparent" | "opaque"

    • get isTransparent(): boolean

      Whether the forward pass composites this surface with an existing color attachment.

      Returns boolean

    • get requiresOpaqueSceneTexture(): boolean

      Whether the forward shader samples the opaque scene-color copy.

      Returns boolean

    • get revision(): number

      Monotonic instance-data revision observed independently by each renderer.

      Returns number