Hilo3d API - v2.0.0
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    Class ComputeRenderPass

    Stable WebGPU compute pass backed by one immutable ComputeKernel.

    Binding arrays are positional within their resource category and follow the shader ABI after sorting by (group, binding). Setup derives graph access directly from that ABI; callers cannot downgrade a writable storage binding to a read dependency.

    Implements

    Index

    Immutable compute pipeline and shader identity.

    name: string

    Stable diagnostic pass name.