Hilo3d API - v2.0.0
    Preparing search index...

    Interface ComputeRenderPassParameters

    Frame-scoped binding resources and dispatch parameters for one compute pass.

    interface ComputeRenderPassParameters {
        buffers: readonly ComputeBufferBinding[];
        dispatch: ComputeDispatch;
        samplers?: readonly ComputeSampler[];
        textures: readonly ComputeTextureBinding[];
        uniformBuffers?: readonly ComputeUniformBufferBinding[];
    }
    Index
    buffers: readonly ComputeBufferBinding[]

    Storage resources in sorted storage-buffer-binding order.

    dispatch: ComputeDispatch

    Direct dimensions or an indirect argument buffer.

    samplers?: readonly ComputeSampler[]

    Immutable samplers in sorted sampler-binding order.

    textures: readonly ComputeTextureBinding[]

    Texture resources in sorted sampled/storage-texture-binding order.

    uniformBuffers?: readonly ComputeUniformBufferBinding[]

    std140 uniform resources in sorted uniform-binding order.