Hilo3d API - v2.0.0-alpha.4
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Hilo3d
ParticleSystemPool
Class ParticleSystemPool
Reuses stopped ParticleSystem nodes for large numbers of short-lived effects.
Index
Constructors
constructor
Accessors
active
Count
pooled
Count
Methods
acquire
destroy
release
Constructors
constructor
new
ParticleSystemPool
(
capacity
?:
number
)
:
ParticleSystemPool
Parameters
capacity
:
number
= 64
Returns
ParticleSystemPool
Accessors
active
Count
get
activeCount
()
:
number
Returns
number
pooled
Count
get
pooledCount
()
:
number
Returns
number
Methods
acquire
acquire
(
parameters
:
Readonly
<
ParticleSystemParameters
>
)
:
ParticleSystem
Parameters
parameters
:
Readonly
<
ParticleSystemParameters
>
Returns
ParticleSystem
destroy
destroy
(
renderer
:
Renderer
)
:
void
Parameters
renderer
:
Renderer
Returns
void
release
release
(
system
:
ParticleSystem
,
renderer
?:
Renderer
<
RendererBackend
>
)
:
void
Parameters
system
:
ParticleSystem
Optional
renderer
:
Renderer
<
RendererBackend
>
Returns
void
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Constructors
constructor
Accessors
active
Count
pooled
Count
Methods
acquire
destroy
release
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Hilo3d API - v2.0.0-alpha.4
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Reuses stopped ParticleSystem nodes for large numbers of short-lived effects.