OptionalanimOptionalanimationOptional ReadonlyautoOptionalautoOptionalautoOptional ReadonlybudgetStable identifier used by deterministic frame-wide particle budgeting.
Optional ReadonlybudgetHigher values win budget allocation before distance and identifier tie-breaks.
Optional ReadonlycompilationOptional compile target. Omit for a portable CPU-first plan.
ReadonlydefinitionOptional ReadonlyeventMaximum materialized CPU events retained for bounded asynchronous application reads.
OptionaljointOptionallayerScene-layer bit mask. A node is renderable when at least one bit overlaps the active
camera's visibility mask.
OptionalnameOptionalneedOptionalonlyOptionalonOptional ReadonlyparametersLive typed values used by bindable emission and initialization fields.
OptionalparentOptionalpivotOptionalpivotOptionalpivotOptionalpointerOptionalpointerOptionalrotationOptionalrotationOptionalrotationOptionalscaleOptionalscaleOptionalscaleOptional ReadonlyseedOptionalsortingCoarse 2D display layer. Higher values render later.
This is independent from layer, which is a camera-visibility bit mask.
Optional ReadonlytimeOptionalupOptionaluseOptionaluserOptionalvisibleOptionalxOptionalyOptionalzOptionalzFine 2D display order within sortingLayer. Higher values render later.
Construction parameters for a runtime particle scene node.