Hilo3d API - v2.0.0
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    Class StorageGraphicsShader

    Immutable WebGPU-only graphics shader configuration for readonly storage-buffer rendering.

    Sources use the constrained GLSL ES 3.10 contract. Compilation still runs through the shared engine GLSL preprocessing and Naga translation path; this object never accepts hand-written graphics WGSL.

    Index
    bindings: readonly ShaderReadBinding[]

    Immutable bindings in group/binding order.

    fragmentSource: string

    Immutable GLSL ES 3.10 fragment source.

    label: string

    Stable diagnostic label, or an empty string.

    vertexSource: string

    Immutable GLSL ES 3.10 vertex source.