ReadonlyclusterLight indices retained by the bounded cluster allocator.
ReadonlyclusterLight-index entries truncated by per-cluster or global allocation limits.
ReadonlydroppedEnabled supported lights rejected by the configured light capacity.
ReadonlyfallbackVisible-layer meshes routed through the shared Forward compatibility fallback.
ReadonlyhiWhether conservative occlusion used a valid previous-frame Hi-Z pyramid.
ReadonlylightEnabled supported lights uploaded to the current GPU light database.
ReadonlylodVisible objects that selected a lower-detail geometry bucket.
ReadonlyobjectOrdinary registered meshes currently occupying stable GPU Scene slots.
ReadonlyoccludedObjects rejected by conservative previous-frame Hi-Z occlusion.
ReadonlyvisibleObjects written to a fixed visible bucket by the most recent submitted cull.
On-demand GPU counters plus current CPU database occupancy.