ReadonlyactiveUnique native variants admitted by the configured runtime budget.
ReadonlyautoLatest adapted exposure in EV stops, or zero when auto exposure is disabled.
ReadonlyautoLatest histogram-derived target exposure in EV stops, or zero when disabled.
ReadonlyclusteredNon-bucket opaque PBR meshes using native clustered lighting with shared deformation.
ReadonlyclusteredAlpha-blended PBR meshes shaded from the Clustered Forward+ light database.
ReadonlyclusterLight indices retained by the bounded cluster allocator.
ReadonlyclusterLight-index entries truncated by per-cluster or global allocation limits.
ReadonlydroppedEnabled supported lights rejected by the configured light capacity.
ReadonlyfallbackVisible-layer meshes routed through the shared Forward compatibility fallback.
ReadonlyhiWhether conservative occlusion used a valid previous-frame Hi-Z pyramid.
ReadonlylightEnabled supported lights uploaded to the current GPU light database.
ReadonlylodVisible objects that selected a lower-detail geometry bucket.
ReadonlymaterialConfigured unique clustered scene-variant ceiling.
ReadonlymaterialRuntime candidates rejected after the unique variant budget was exhausted.
ReadonlymaterialCPU translation wall time spent in asynchronous warmup.
ReadonlyobjectOrdinary registered meshes currently occupying stable GPU Scene slots.
ReadonlyoccludedObjects rejected by conservative previous-frame Hi-Z occlusion.
ReadonlyrenderCurrent internal scene scale selected by fixed or dynamic temporal rendering.
ReadonlyscreenEligible SSR receiver pixels classified by the latest submitted frame.
ReadonlyscreenEight-by-eight SSR trace tiles containing at least one eligible receiver.
ReadonlyscreenSSR candidates rejected because the hit surface faced away from the ray.
ReadonlyscreenSSR temporal pixels that consumed valid surface- or hit-domain history.
ReadonlyscreenSSR temporal pixels that rejected every available history candidate.
ReadonlyscreenEligible SSR receiver pixels that produced a valid screen-space hit.
ReadonlyscreenEligible SSR receiver pixels that missed or left the screen.
ReadonlyscreenSSR misses whose hierarchy crossing could not be validated precisely.
ReadonlysmoothedSmoothed profiled Render Graph render/compute GPU time, or null before samples are ready.
ReadonlyvirtualLatest on-demand virtual-shadow counters, or null when virtual shadows are disabled.
ReadonlyvisibleObjects written to a fixed visible bucket by the most recent submitted cull.
ReadonlyvolumetricNumber of camera-aligned froxels injected by the latest submitted volumetric frame.
ReadonlyvolumetricWhether the latest submitted volumetric resolve consumed temporal history.
ReadonlywarmedUnique manifest variants translated before renderer creation completed.
On-demand GPU counters plus current CPU database occupancy.