Hilo3d API - v2.0.0-alpha.3
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    Interface FullscreenRenderPassOptions

    Immutable shader and binding configuration for a fullscreen pass instance.

    interface FullscreenRenderPassOptions {
        name?: string;
        pipelineState: Readonly<MaterialPipelineState>;
        shader: Shader;
        uniformBuffers?: readonly UniformBuffer<
            Readonly<Record<string, Std140Type | Std140FieldDefinition>>,
        >[];
    }
    Index
    name?: string

    Optional diagnostic pass name.

    pipelineState: Readonly<MaterialPipelineState>

    Fixed raster, depth, blend, and culling state.

    shader: Shader

    GLSL ES 3.00 shader with no vertex attributes.

    uniformBuffers?: readonly UniformBuffer<
        Readonly<Record<string, Std140Type | Std140FieldDefinition>>,
    >[]

    std140 buffers in reflected uniform-block order.