Hilo3d API - v2.0.0
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    Interface GLTFModel

    interface GLTFModel {
        anim?: Animation;
        bounds?: GLTFBounds;
        cameras: Camera[];
        json: GLTFRoot;
        lights: Light[];
        materials: Material[];
        meshes: Mesh[];
        node: Node;
        ready: Promise<void>;
        resourceErrors: readonly Error[];
        scene: Node;
        textures: Texture<TextureImageSource>[];
    }
    Index
    anim?: Animation
    bounds?: GLTFBounds
    cameras: Camera[]
    json: GLTFRoot
    lights: Light[]
    materials: Material[]
    meshes: Mesh[]
    node: Node
    ready: Promise<void>

    Settles when progressive textures and compressed geometry finish.

    resourceErrors: readonly Error[]

    Explicitly retained failures when ignoreTextureError is enabled.

    scene: Node