Optional ReadonlyanisotropyOptional ReadonlyanisotropyOptional ReadonlyanisotropyOptional ReadonlyattenuationOptional ReadonlyattenuationOptional ReadonlybaseOptional ReadonlybaseOptional ReadonlybrdfOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlycompositingOptional ReadonlycoverageOptional ReadonlycullOptional ReadonlydecalsOptional ReadonlydiffuseOptional ReadonlydiffuseOptional ReadonlydiffuseOptional ReadonlydiffuseLinear transmitted-light RGB in [0, 1], independent of baseColor.
Optional ReadonlydiffuseDiffusely transmitted RGB texture, decoded from sRGB by default.
Optional ReadonlydiffuseFraction of dielectric diffuse light transmitted to the opposite hemisphere, in [0, 1].
Optional ReadonlydiffuseLinear diffuse transmission factor in the alpha channel.
Optional ReadonlyemissionOptional ReadonlyemissionOptional ReadonlyfrontOptional ReadonlyglossinessOptional ReadonlyiorOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyisOptional ReadonlyisOptional ReadonlyisOptional ReadonlylightOptional ReadonlymetallicOptional ReadonlymetallicOptional ReadonlymetallicOptional ReadonlynameOptional ReadonlynormalOptional ReadonlynormalOptional ReadonlyocclusionOptional ReadonlyocclusionOptional ReadonlyopacityOptional ReadonlyopacityOptional ReadonlyparallaxOptional ReadonlyreflectionOne or two local specular volumes, blended per pixel with the environment fallback.
Optional ReadonlyroughnessOptional ReadonlyroughnessOptional ReadonlysheenLinear sheen RGB in [0, 1]; supplying this value enables the immutable cloth layer.
Optional ReadonlysheenSheen RGB texture, decoded from sRGB by default.
Optional ReadonlysheenSheen perceptual roughness in [0, 1], multiplied by the roughness texture alpha.
Optional ReadonlysheenLinear sheen roughness in the alpha channel.
Optional ReadonlyspecularOptional ReadonlyspecularOptional ReadonlyspecularOptional ReadonlyspecularOptional ReadonlystateOptional ReadonlysubsurfaceDiffuse scattering strength in [0, 1], default 1 with a profile and 0 otherwise.
Optional ReadonlysubsurfaceImmutable diffusion distances in scene world units; requires an enabled subsurface pipeline.
Optional ReadonlysubsurfaceWorld-space slab bound in [0.00001, 10000]; defaults to three times the maximum radius, capped at 10000.
Optional ReadonlytemporalAuthored TAA history suppression for unstable shading, from zero to one.
Optional ReadonlythicknessOptional ReadonlythicknessOptional ReadonlytransmissionOptional ReadonlytransmissionOptional ReadonlyuniformRegistered std140 blocks keyed by their globally stable GLSL block name.
Optional ReadonlyunlitCompile the standard surface without lighting.
Optional Readonlyuser
Bounded world-space surface decals; opaque and alpha-masked receivers only.