Optional ReadonlyanisotropyOptional ReadonlyanisotropyOptional ReadonlyanisotropyOptional ReadonlyattenuationOptional ReadonlyattenuationOptional ReadonlybaseOptional ReadonlybaseOptional ReadonlybrdfOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlyclearcoatOptional ReadonlycompositingOptional ReadonlycoverageOptional ReadonlycullOptional ReadonlydiffuseOptional ReadonlydiffuseOptional ReadonlydiffuseOptional ReadonlyemissionOptional ReadonlyemissionOptional ReadonlyfrontOptional ReadonlyglossinessOptional ReadonlyiorOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyiridescenceOptional ReadonlyisOptional ReadonlyisOptional ReadonlyisOptional ReadonlylightOptional ReadonlymetallicOptional ReadonlymetallicOptional ReadonlymetallicOptional ReadonlynameOptional ReadonlynormalOptional ReadonlynormalOptional ReadonlyocclusionOptional ReadonlyocclusionOptional ReadonlyopacityOptional ReadonlyopacityOptional ReadonlyparallaxOptional ReadonlyroughnessOptional ReadonlyroughnessOptional ReadonlyspecularOptional ReadonlyspecularOptional ReadonlyspecularOptional ReadonlyspecularOptional ReadonlystateOptional ReadonlytemporalOptional ReadonlythicknessOptional ReadonlythicknessOptional ReadonlytransmissionOptional ReadonlytransmissionOptional ReadonlyuniformRegistered std140 blocks keyed by their globally stable GLSL block name.
Optional ReadonlyunlitCompile the standard surface without lighting.
Optional Readonlyuser
Authored TAA history suppression for unstable shading, from zero to one.