Optional ReadonlycastInclude only meshes whose effective material casts shadows.
ReadonlycullingCurrent-frame culling results from which meshes are selected.
Optional ReadonlyexcludeMesh identities omitted from this list after culling. This supports hybrid pipelines that draw a GPU-managed subset separately while retaining the shared Forward path as a fallback.
Optional ReadonlymaterialSemantic material pass compiled for every selected draw. Defaults to forward.
Optional ReadonlyoverrideOptional material used for every selected mesh.
ReadonlyqueueMaterial queue included in the list.
ReadonlysortingSorting policy applied before draw preparation.
Immutable selection used to prepare one or more scene draw ranges.