Hilo3d API - v2.0.0-alpha.3
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    Interface RendererListDescriptor

    Immutable selection used to prepare one or more scene draw ranges.

    interface RendererListDescriptor {
        castShadowsOnly?: boolean;
        cullingResults: CullingResultsHandle;
        excludeMeshes?: readonly Mesh[];
        materialPass?: MaterialPassRole;
        overrideMaterial?: MaterialInstance;
        queue: RendererListQueue;
        sorting: RendererListSorting;
    }
    Index
    castShadowsOnly?: boolean

    Include only meshes whose effective material casts shadows.

    cullingResults: CullingResultsHandle

    Current-frame culling results from which meshes are selected.

    excludeMeshes?: readonly Mesh[]

    Mesh identities omitted from this list after culling. This supports hybrid pipelines that draw a GPU-managed subset separately while retaining the shared Forward path as a fallback.

    materialPass?: MaterialPassRole

    Semantic material pass compiled for every selected draw. Defaults to forward.

    overrideMaterial?: MaterialInstance

    Optional material used for every selected mesh.

    Material queue included in the list.

    Sorting policy applied before draw preparation.