ReadonlycolorContinuous color attachments in fragment-output location order.
Optional ReadonlydepthOptional depth/stencil attachment shared by every draw in the list.
Optional ReadonlyopaqueOpaque scene color sampled by transmission/volume materials in this pass. The graph keeps this input distinct from the active color attachment, preventing raster feedback.
ReadonlyrendererOne setup-declared renderer list prepared through the shared mesh draw processor.
Optional ReadonlyscissorOptional execution scissor in physical attachment pixels.
Optional ReadonlystencilOptional unsigned stencil reference set before drawing the list.
Optional ReadonlystorageOptional WebGPU-only storage-aware shader variant for the ordinary renderer-list path.
Optional ReadonlyviewportOptional execution viewport in physical attachment pixels.
Retained parameters consumed by SceneRenderPass.