Hilo3d API - v2.0.0
    Preparing search index...

    Interface SceneRenderPassParameters

    Retained parameters consumed by SceneRenderPass.

    interface SceneRenderPassParameters {
        colorAttachments: readonly Readonly<RenderPipelineColorAttachment>[];
        depthStencilAttachment?: Readonly<RenderPipelineDepthStencilAttachment>;
        rendererList: RendererListHandle;
        scissor?: RendererViewport;
        stencilReference?: number;
        storageShaderVariant?: Readonly<SceneStorageShaderVariant>;
        viewport?: RendererViewport;
    }
    Index
    colorAttachments: readonly Readonly<RenderPipelineColorAttachment>[]

    Continuous color attachments in fragment-output location order.

    depthStencilAttachment?: Readonly<RenderPipelineDepthStencilAttachment>

    Optional depth/stencil attachment shared by every draw in the list.

    rendererList: RendererListHandle

    One setup-declared renderer list prepared through the shared mesh draw processor.

    Optional execution scissor in physical attachment pixels.

    stencilReference?: number

    Optional unsigned stencil reference set before drawing the list.

    storageShaderVariant?: Readonly<SceneStorageShaderVariant>

    Optional WebGPU-only storage-aware shader variant for the ordinary renderer-list path.

    viewport?: RendererViewport

    Optional execution viewport in physical attachment pixels.