Hilo3d API - v2.0.0
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    Interface SceneStorageShaderVariant

    WebGPU-only shader override for an ordinary renderer list.

    The shader remains GLSL ES 3.10 compiled through the engine/Naga path and must place every readonly storage binding in SCENE_STORAGE_BIND_GROUP. Groups zero through two remain available to the existing pass/material/mesh uniform and sampled-resource ABI. This contract is explicit: it does not automatically rewrite built-in Basic/PBR shader source.

    interface SceneStorageShaderVariant {
        buffers: readonly Readonly<SceneStorageBufferBinding>[];
        shader: StorageGraphicsShader;
    }
    Index
    buffers: readonly Readonly<SceneStorageBufferBinding>[]

    Positional ranges matching the shader's sorted readonly-storage binding order.

    Storage-aware shader used by every direct mesh in this renderer list.