ReadonlyattributesReadonlyclassReadonlycompositingReadonlycoverageReadonlydefinitionReadonlyidReadonlyisReadonlymaterialReadonlyuniformReadonlyuniformsForward renderer queue selected from compositing and pass resource dependencies.
An unblended transmission surface remains compositionally opaque, but it must execute after the opaque scene copy exists and therefore belongs to the transparent/after-opaque queue.
Whether the forward pass composites this surface with an existing color attachment.
Whether the forward shader samples the opaque scene-color copy.
Monotonic instance-data revision observed independently by each renderer.
Advance the data revision after mutating a referenced vector, color, matrix, or custom binding value. Texture-slot and built-in scalar accessors call this automatically.
Bind data to a slot already declared by the immutable definition.
Mutable material data bound to one immutable MaterialDefinition.
Ordinary parameter and texture changes advance
revisionbut never alter the definition, resource layout, supported pass roles or shader topology. A topology change requires a new instance created with another definition.