Hilo3d API - v2.0.0
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    Interface ShadowCastingLightParameters

    Parameters shared only by light kinds that implement shadows on every rendering backend.

    interface ShadowCastingLightParameters {
        amount?: number;
        anim?: Animation | null;
        animationId?: string;
        autoUpdateChildWorldMatrix?: boolean;
        autoUpdateWorldMatrix?: boolean;
        color?: Color;
        constantAttenuation?: number;
        enabled?: boolean;
        isDirty?: boolean;
        jointName?: string;
        linearAttenuation?: number;
        name?: string;
        needCallChildUpdate?: boolean;
        onlySyncQuaternion?: boolean;
        onUpdate?: ((deltaTime: number) => void) | null;
        parent?: Node | null;
        pivotX?: number;
        pivotY?: number;
        pivotZ?: number;
        pointerChildren?: boolean;
        pointerEnabled?: boolean;
        quadraticAttenuation?: number;
        range?: number;
        rotationX?: number;
        rotationY?: number;
        rotationZ?: number;
        scaleX?: number;
        scaleY?: number;
        scaleZ?: number;
        shadow?: LightShadowOptions | null;
        up?: Vector3;
        useHandCursor?: boolean;
        userData?: unknown;
        visible?: boolean;
        x?: number;
        y?: number;
        z?: number;
    }

    Hierarchy (View Summary)

    Index
    amount?: number
    anim?: Animation | null
    animationId?: string
    autoUpdateChildWorldMatrix?: boolean
    autoUpdateWorldMatrix?: boolean
    color?: Color
    constantAttenuation?: number
    enabled?: boolean
    isDirty?: boolean
    jointName?: string
    linearAttenuation?: number
    name?: string
    needCallChildUpdate?: boolean
    onlySyncQuaternion?: boolean
    onUpdate?: ((deltaTime: number) => void) | null
    parent?: Node | null
    pivotX?: number
    pivotY?: number
    pivotZ?: number
    pointerChildren?: boolean
    pointerEnabled?: boolean
    quadraticAttenuation?: number
    range?: number
    rotationX?: number
    rotationY?: number
    rotationZ?: number
    scaleX?: number
    scaleY?: number
    scaleZ?: number
    shadow?: LightShadowOptions | null
    up?: Vector3
    useHandCursor?: boolean
    userData?: unknown
    visible?: boolean
    x?: number
    y?: number
    z?: number