Hilo3d API - v2.0.0-alpha.3
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    Interface CameraHelperParameters

    interface CameraHelperParameters {
        anim?: Animation | null;
        animationId?: string;
        autoUpdateChildWorldMatrix?: boolean;
        autoUpdateWorldMatrix?: boolean;
        camera?: Camera | null;
        castShadows?: boolean;
        color?: Color;
        frustumTest?: boolean;
        geometry?: Geometry | null;
        jointName?: string;
        layer?: number;
        material?: MaterialInstance | null;
        name?: string;
        needCallChildUpdate?: boolean;
        onlySyncQuaternion?: boolean;
        onUpdate?: ((deltaTime: number) => void) | null;
        parent?: Node | null;
        pivotX?: number;
        pivotY?: number;
        pivotZ?: number;
        pointerChildren?: boolean;
        pointerEnabled?: boolean;
        receiveShadows?: boolean;
        renderOrder?: number;
        rotationX?: number;
        rotationY?: number;
        rotationZ?: number;
        scaleX?: number;
        scaleY?: number;
        scaleZ?: number;
        sortingLayer?: number;
        up?: Vector3;
        useHandCursor?: boolean;
        useInstanced?: boolean;
        userData?: unknown;
        visible?: boolean;
        x?: number;
        y?: number;
        z?: number;
        zIndex?: number;
    }

    Hierarchy (View Summary)

    Index
    anim?: Animation | null
    animationId?: string
    autoUpdateChildWorldMatrix?: boolean
    autoUpdateWorldMatrix?: boolean
    camera?: Camera | null
    castShadows?: boolean
    color?: Color
    frustumTest?: boolean
    geometry?: Geometry | null
    jointName?: string
    layer?: number

    Scene-layer bit mask. A node is renderable when at least one bit overlaps the active camera's visibility mask.

    material?: MaterialInstance | null
    name?: string
    needCallChildUpdate?: boolean
    onlySyncQuaternion?: boolean
    onUpdate?: ((deltaTime: number) => void) | null
    parent?: Node | null
    pivotX?: number
    pivotY?: number
    pivotZ?: number
    pointerChildren?: boolean
    pointerEnabled?: boolean
    receiveShadows?: boolean
    renderOrder?: number
    rotationX?: number
    rotationY?: number
    rotationZ?: number
    scaleX?: number
    scaleY?: number
    scaleZ?: number
    sortingLayer?: number

    Coarse 2D display layer. Higher values render later.

    This is independent from layer, which is a camera-visibility bit mask.

    up?: Vector3
    useHandCursor?: boolean
    useInstanced?: boolean
    userData?: unknown
    visible?: boolean
    x?: number
    y?: number
    z?: number
    zIndex?: number

    Fine 2D display order within sortingLayer. Higher values render later.