OptionalanimOptionalanimationOptionalautoOptionalautoOptionalcastOptionalfrustumOptionalgeometryOptionalinstanceOptionaljointOptionallayerScene-layer bit mask. A node is renderable when at least one bit overlaps the active
camera's visibility mask.
OptionalmaterialOptionalnameOptionalneedOptionalonlyOptionalonOptionalparentOptionalpivotOptionalpivotOptionalpivotOptionalpointerOptionalpointerOptionalreceiveOptionalrenderOptionalrotationOptionalrotationOptionalrotationOptionalscaleOptionalscaleOptionalscaleOptionalsortingCoarse 2D display layer. Higher values render later.
This is independent from layer, which is a camera-visibility bit mask.
OptionalupOptionaluseOptionaluseOptionaluserOptionalvisibleOptionalxOptionalyOptionalzOptionalzFine 2D display order within sortingLayer. Higher values render later.
Active direct-draw instances when geometry supplies per-instance vertex streams.