Optional ReadonlyatmospherePhysical Rayleigh/Mie/ozone atmosphere, aerial perspective, procedural volumetric clouds, and cloud shadows. Disabled by default.
Optional ReadonlyautoGPU luminance histogram and temporal eye adaptation. Disabled by default.
Optional ReadonlybloomBloom contribution mixed into the final display transform. Defaults to 0.7.
ReadonlybucketsGPU Scene bucket families. Compatible opaque and alpha-masked meshes match by identity; other scene meshes remain renderable through the shared Forward compatibility path.
Optional ReadonlyexposureExposure multiplier applied before the ACES display transform. Defaults to 1.
Optional ReadonlygroundIntegrated ground-truth ambient occlusion. Disabled by default. The GPU Scene path reuses
temporal motion data and therefore requires temporalAA when enabled.
Optional ReadonlyhiEnable previous-frame Hi-Z occlusion. Defaults to true.
Optional ReadonlymaxGlobal cluster light-index budget. Defaults to 1,048,576 indices.
Optional ReadonlymaxGPU light-database capacity. Extra traversal-order lights are deterministically dropped.
Optional ReadonlymaxPer-cluster allocation ceiling. Defaults to 96.
Optional ReadonlymaxStable fixed-bucket GPU Scene object capacity. Compatible excess PBR uses the direct native clustered lane; unsupported content uses Forward compatibility. Defaults to 16,384.
Optional ReadonlymaxLargest supported physical output height. Defaults to 1440.
Optional ReadonlymaxLargest supported physical output width. Defaults to 2560.
Optional ReadonlyscreenTemporally accumulated screen-space diffuse global illumination. Disabled by default.
The GPU Scene path reuses motion and material attributes and therefore requires temporalAA.
Optional ReadonlyscreenHierarchical, temporally accumulated screen-space reflections. Disabled by default.
Enabling this production path requires both hiZ and temporalAA.
Optional ReadonlytemporalIntegrated temporal AA/TAAU. Disabled by default; false explicitly disables it.
Optional ReadonlytileCluster tile width and height in physical pixels. Defaults to 32.
Optional ReadonlytoneHDR display curve. Defaults to ACES; filmic preserves a softer storm-sky shoulder.
Optional ReadonlyvariantOptional bounded material/deformation topology manifest translated during async creation.
Optional ReadonlyvolumetricCamera-aligned froxel fog and volumetric local-light scattering. Disabled by default. This WebGPU path uses the complete 3D cluster light grid and submission-aware history.
Optional ReadonlyzLogarithmic view-depth slice count. Defaults to 24.
Construction options for the WebGPU high-end GPU Scene and Clustered Forward+ pipeline.