Hilo3d API - v2.0.0
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    Interface ComputeShaderDescriptor

    Immutable source, entry point, workgroup size, and binding ABI for ComputeShader.

    interface ComputeShaderDescriptor {
        bindings: readonly ComputeShaderBinding[];
        entryPoint?: string;
        label?: string;
        source: string;
        workgroupSize: readonly [number, number | undefined, number | undefined];
    }
    Index
    bindings: readonly ComputeShaderBinding[]

    Complete explicit resource ABI; entries are snapshotted and sorted by group/binding.

    entryPoint?: string

    Compute entry-point name. Defaults to main.

    label?: string

    Optional diagnostic label.

    source: string

    Direct WGSL source containing exactly the declared compute entry point and resources.

    workgroupSize: readonly [number, number | undefined, number | undefined]

    One to three positive literal dimensions, which must match @workgroup_size.