Hilo3d API - v2.0.0
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    Interface GPUDrivenRenderPassOptions

    Fixed shader, raster state, and vertex-input ABI for one GPU-driven pass.

    interface GPUDrivenRenderPassOptions {
        indexFormat?: "uint16" | "uint32";
        material: Material;
        name?: string;
        shader: StorageGraphicsShader;
        vertexLayouts?: readonly GPUDrivenVertexBufferLayout[];
    }
    Index
    indexFormat?: "uint16" | "uint32"

    Index format required by indexed indirect draws.

    material: Material

    Raster/depth/blend state only; resource bindings come from pass parameters.

    name?: string

    Optional diagnostic pass name.

    WebGPU storage-aware GLSL ES 3.10 graphics shader.

    vertexLayouts?: readonly GPUDrivenVertexBufferLayout[]

    Immutable positional vertex-buffer ABI; omit for vertex pulling.