Optional ReadonlyindexIndex format required by indexed indirect draws.
ReadonlymaterialRaster/depth/blend state only; resource bindings come from pass parameters.
Optional ReadonlynameOptional diagnostic pass name.
ReadonlyshaderWebGPU storage-aware GLSL ES 3.10 graphics shader.
Optional ReadonlyvertexImmutable positional vertex-buffer ABI; omit for vertex pulling.
Fixed shader, raster state, and vertex-input ABI for one GPU-driven pass.